GPU
DepthStencilAttachment
Depth/stencil attachment descriptor for canvas:beginRenderPass.
Required. Use GPUTexture:view().
Required; ‘discard’ for transient depth, ‘store’ to read it later.
Was this page helpful?
Documentation Index
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
viewdepthLoadOpdepthStoreOpdepthClearValueWas this page helpful?